Josh Bainbridge / VFX Software Engineer

2014, Nov-

Procedural City Generator

This is a procedural city tool I developed for Houdini while studying at Bournemouth University. I designed it to produce point data that represents the external walls of a building or town. This data is then used to construct geometry from prefabricated segments or exported directly to be used elsewhere.

  • Portable Houdini OTL
  • Artistic input and control
  • Extendible
  • Fast iteration

Allowing the point data to be exported independently means it can be used in other ways or extended. Also having the segments built externally in a modular fashion gave real artistic control to the user.

You can download the otl and an example for non-commercial use here.